The short version
Why the apps stay small
Vaslix Games is one person. That is not a hardship story — it is the constraint that decides everything else. A studio of one cannot maintain a login system, a server fleet and a support desk, so it does not build them, and the games are better for it.
What is left is the part players actually touch: the board, the timing, the feel of a piece landing. Every hour that would have gone into an account flow goes into the difficulty curve instead.
The catalogue grows slowly and on purpose. A title ships when it is finished, gets updates for years, and never quietly turns into a service you have to log into.